Is there a slight chance I could implement music into my game?

I was just wondering because I don’t want battles to get boring, and for the final boss I was dreaming of using Dancing Mad (the famous Final Fantasy composer’s magnum opis)

The song in question

(https://www.youtube.com/watch?v=sJ0HeCZYAhI)

But that’s not all, as music is a powerful tool, and I could dream of having many songs in the game

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Not really.

A few devices make sounds, but that would be extremely complicated and take up pretty much all your memory if you suceeded.

Maybe this could help.

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As far as I am aware, fully imported custom music isn’t planned nor possible currently.
There are people experimenting with the in game sounds, but external things cannot be done.

Nah. Ya can’t do that currently.

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It’s blocked for me, so I don’t know if it’s mostly things like flutes or drums, but depending on the sound it could be done, but it’s impossible to make a map-wide soundtrack. Maybe the occasional sound can be played for an indoor place or specific location? But besides that, not much else you can do for music.

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It’s like a 17 minute song for a game made in the 90s (which is longer than most soundtracks of its entire era (fit into an almost 20 HOUR game with 3 hours of music))
Anyway, you can put the link in Google slides and preview it

And I don’t really need the music I was just wondering because it would be cool af

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You could make a beat with the sounds from sentries firing Quantum Portals. They sound the most “music-useable” (from the Gimkit sounds I can remember).

Short answer:
No.

Long answer:
It is technically possible to create a custom beat/music, using the sounds that GimKit already has, (Vending machine, checkpoint, sentry) by timing their activation well

The problem with that is it is extremely difficult, memory expensive, and it won’t even be that good. So it’s best to simply not even try.

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