Is there a more memory efficient way to detect a player then using a zone

for enemies


idk prob smth like a barrier that way if u deactivate the barrier they know ur there

Wait, so are you trying to have more or less memory?

Less memory I think.

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That’s something to ponder on. I need more details on the goal you’re asking for help to reach.

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to make a enemy that attacks you within range

I’m not sure if there’s another way to detect a player in a zone.

Do you mean when a player enters a certain area, a sentrie/enemy detects you, right?

just make it so the sentries range is larger in the change size

its only theorized but were considering coord systems to replace zones