Link to a video playing through the final boss, with I hope every attack: https://www.youtube.com/watch?v=vlfrZFaNCjk
I mean, I’m sure it is, because nothing is Gimpossible, but how hard would it truly be? And I mean everything in Platformer, except maybe the moving enemies in Phase 1, and as Peppino, with hopefully the moving enemies in Phase 1. I’m sorry for not including the attack list, but it got tiring. Here’s some links to the pages for every phases’ attacks and health:
It is a Wario Land 4 inspired game about an Italian who, in debt, is threatened by a giant sentient pizza to explode his pizzeria with a laser if said Italian doesn’t climb the Pizza Tower to stop it (the laser is a lie). The boss is a huge, 5 minute and 7 phase fight, which is why I was asking if it was possible. Does this clear it up a bit?
EDIT: there is also another topic I’ve helped in recreating most of the game in GKC, you can go to it here:
Only problem I have? incredibly boring.
Now, there’s no problem with this method, but you have to remember that boss fights have other elements too. Take, like, EVERY enemy from Undertale. You don’t just watch them fire little pellets at you! There’s variety. No offense, great idea, but it just could use some pizzaz.
I hope that I can use GKC to recreate it without using a Sentry. Sentry boss fights may be the most practical and the easiest to use, but I want to make it original with barrier art or something, etc. I’m going to do everything I can to make this perfect, but it may take a while and some help. I’m also going to construct the phases in order, which may be harder than I think.
Hi Fizzle, I think you could use a combination of wire repeater animations, and prop made attacks, using the player damager system to activate only when the animation reaches the player. The only downside with this method is it takes a heck of a lot of memory, but I think it would be possible.
Cheers!