I made some roles for my map and I was wondering if there is any way to add debuffs to them. for example:
Prepared: Starts with supplies but has less health
I’m also not sure if this has been talked about in a different post because I couldn’t find anything about it
Yes, it is absolutely possible to give roles debuffs. You could have a role selection room, with buttons that connect to devices such as item granters for supplies, or a damager for giving them less health.
The damager does damage to both health and shield. Assuming at game start health and shield is 100, for vigilante just have the damager deal 100 damage + how much health you want taken away and then use a health granter to add shield back after. For cave expert have a damage deal 100 damage. Just replace the 100’s with whatever the starting shield is.
If your map uses the medkit item which full heals the player you can make it not full heal the vigilante by using a checker to see when the player uses the medkit and then reducing health.