If I didn’t already say enough, then I can’t help you.
If you give the player that item in their inventory (simplest way)
You can drop items, but not just one unless the player only has one. Another idea is you could use a KO manager and wire it to a item giver and when a player gets KO’d it grants a specific item to the player who killed them. But it will not drop the item.
Use this (without the team switcher to spectator):
I’ll just mark this as the solution because I figured out the problem myself.
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