Is it possible to damage the player slowly overtime when in a certain zone?

It’s alright, let me show you the system in a simpler way:

Settings
Trigger:

Trigger on X channel when triggered, and trigger when receive on X channel, the trigger should has a delay of 1.0 second, active scope on “Player”, see the images:

Zone:

When a player enter, transmit on Y channel, when a player leave, transmit on Y channel, as shown:

Damager: enter preferred damage in the setting

Wirings

Zone (enter zone) → Trigger (trigger)
Trigger (triggered) → Damager (damage player)

sigm

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