It’s alright, let me show you the system in a simpler way:
Settings
Trigger:
Trigger on X channel when triggered, and trigger when receive on X channel, the trigger should has a delay of 1.0 second, active scope on “Player”, see the images:
Zone:
When a player enter, transmit on Y channel, when a player leave, transmit on Y channel, as shown:
Damager: enter preferred damage in the setting
Wirings
Zone (enter zone) → Trigger (trigger)
Trigger (triggered) → Damager (damage player)
sigm