Is it possible to damage the player slowly overtime when in a certain zone?

I want to make a feature where if the player enters a snowy area, they slowly take damage because of the “weather” in that certain area, but I want to know if it’s possible.

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Place down a trigger, a zone, and a damager

First, makes the trigger trigger on X channel when triggered, and trigger when receive on X channel, the trigger should has a delay of 1.0 second
Then, make the damager deals a small amount of damage, for example, 5HP

Zone (enter zone) → Trigger (trigger)
Trigger (triggered) → Damager (damage player)
Zone (leave zone) → Trigger (deactivate trigger)

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Froyo I was gonna do dat >:(


Also, remove your name from the profile, people can see it.

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Yes,

get your zone then Make a trigger loop and then connect your zone to your loop then get your damager connect your loop to your damager

I am honestly still pretty confused.
image
I know these are the correct devices to use, but I’m mainly confused about the wiring.

It’s alright, let me show you the system in a simpler way:

Settings
Trigger:

Trigger on X channel when triggered, and trigger when receive on X channel, the trigger should has a delay of 1.0 second, active scope on “Player”, see the images:

Zone:

When a player enter, transmit on Y channel, when a player leave, transmit on Y channel, as shown:

Damager: enter preferred damage in the setting

Wirings

Zone (enter zone) → Trigger (trigger)
Trigger (triggered) → Damager (damage player)

sigm

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Thank you! I really appreciate it :DDDD

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nice job @_NotYoyo !!!

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