I want to make a feature where if the player enters a snowy area, they slowly take damage because of the “weather” in that certain area, but I want to know if it’s possible.
Place down a trigger, a zone, and a damager
First, makes the trigger trigger on X channel when triggered, and trigger when receive on X channel, the trigger should has a delay of 1.0 second
Then, make the damager deals a small amount of damage, for example, 5HP
Zone (enter zone) → Trigger (trigger)
Trigger (triggered) → Damager (damage player)
Zone (leave zone) → Trigger (deactivate trigger)
Froyo I was gonna do dat >:(
Also, remove your name from the profile, people can see it.
Yes,
get your zone then Make a trigger loop and then connect your zone to your loop then get your damager connect your loop to your damager
I am honestly still pretty confused.
I know these are the correct devices to use, but I’m mainly confused about the wiring.
It’s alright, let me show you the system in a simpler way:
Settings
Trigger:
Trigger on X channel when triggered, and trigger when receive on X channel, the trigger should has a delay of 1.0 second, active scope on “Player”, see the images:
Zone:
When a player enter, transmit on Y channel, when a player leave, transmit on Y channel, as shown:
Damager: enter preferred damage in the setting
Wirings
Zone (enter zone) → Trigger (trigger)
Trigger (triggered) → Damager (damage player)
sigm
Thank you! I really appreciate it :DDDD
nice job @_NotYoyo !!!
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