Can you deactivate the sentry and activate the sentry quickly using two triggers (when sentry knocked out) to skip the animation (with delay of like, 0.1 seconds)? Testing…
It works, so this is a possibility too.
Can you deactivate the sentry and activate the sentry quickly using two triggers (when sentry knocked out) to skip the animation (with delay of like, 0.1 seconds)? Testing…
It works, so this is a possibility too.
Sorry I haven’t responded, been testing some. Yes, that would definitely work. Let me test it myself real quick
One quick question. You wire sentry to trigger (0.1 delay) sentry knocked out → trigger, then with the same triggered → deactivate sentry then, then do the same with another trigger except activate? Or when the first trigger is triggered trigger the 2nd trigger
You could have the first trigger send a message and then that message reactivates the sentry (may not work).
Knock out → trigger 1 (0.1s) delay
Trigger 1 → sentry (deactivate)
Trigger 1 → trigger 2 (0.1s) delay
Trigger 2 → sentry (activate)
Yes it does work. Of course, the only problem is that player defeated sentry line, but nothing to do about that but thank you.
You could disable UI feed, but then no lines will show up at all.
A faster way would have it so that when the sentry KOs it sends a message that deactivates the sentry. Then have a trigger with a 0.1 delay, that activates by that same message, and when the trigger is triggered it will send a message that activates the sentry.
you can make triggers have 0.01s delay
ahem, triggers can have a 0 second delay btw yall.
Edit - ahh, @JamsbrotherofJars, mb, I didn’t know there was a chain.
Just tested the 0.01 delay with my system, it’s almost instant.
@JustAToaster
Yes, but then the system doesn’t work. I tried it. It’s because one does not necessarily happen after the other.
well then you would have to use wires for update order because it would be instant and I think it wouln’t work then
Oh my bad
, yeah thats the only problem
I just realized the on thing with having the same sentry activate and deactivate, is that the damage number above it actually still change. Like I can hit them three times with the same blaster, and it will go up to like 120 damage (More then one shot).
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