Bascially, say you damage a sentry, and you want it to decrement a counter. I want to know if there is a way to do this?
No, I don’t think so since you can’t tell when a sentry has been damaged, only when it’s been knocked out.
With normal sentries no, but I do have a way if you use barrier art
You can do this if you had a bunch of sentries in the same spot with 1 health. When one of them gets knocked out and decrement the counter, if you have enough it would pretty much be normal. (Except the fire rate)
Edit - @oof-sister, thats what I said, now I have an idea tho.
When the sentry is knocked out it activates the next one which is in the same spot. To save memory you can have the same 2 sentries that activate each other when knocked out.
The only problem is that all the sentries will fire at the player (so much projectiles)
I think there IS a way to do this, give me a second!
You would actually only need one century with a response rate of like 0.1 seconds.
Like have it respond when the counter increment increases that way it’s done as fast as possible.
I dont think he wants it knocked out though he wants it to decrement when you just damage it ![]()
The OP wanted it to decrement when the sentry is it.
Also, @JamsbrotherofJars, that wouldn’t work since even with a respawn rate of 0 seconds, it has a 1 second delay so it wouldn’t work.
Edit - @Hdangerzones, there is not way to detect if the projectile hits the enemy unless the enemy is at one shot health which defeats the purpose.
Only problem is that you don’t have to fire it at the sentry, just anywhere. Kind of what @JustAToaster said
Good ideas though, not critizing ![]()
A semi good way of getting around the lots of sentries sh00ting problem would be having one of them with a common pickax(which does 1 damage) and really slow attack speed. It isn’t a perfect fix, but it will have it so you don’t get shot with twice as many projectiles.
Ahhh sorry I have a skill issue
But… expanding on Toaster’s idea… if you had THREE sentries in the same spot that get activated once one is Ko’d, then it’d be almost instant, considering there are three of them, and the respawn delay wouldn’t affect the setup.
Im my opinion, my system would work better because you would only need 2 sentries and it is simpler and looks better then having a bunch of sentries with different sizes.
Edit - @oof-sister, no matter how short the respawn time is it has about a 1 second respawn delay.
Also a idea not mention it and it kind takes from @Hdangerzones idea. you can make the sentry knock out but have a quick respawn time so that it looks like it didnt get knocked out (also will have to disable UI feed for this)
When sentries respawn they have an animation which takes time meaning it won’t be instant.
oh…
I think that’s why the two sentry is probably the best. Maybe three if you try making artificial sensory health.
You can make artificial sentry health by having it so that when the counter reaches a certain point it despawns the sentry (if that’s not possible barrier art). This would only count hits not actual damage.



