Is it possible recreate gem grab (from brawl stars) in gimkit creative?

So if everybody’s gems on a team combined is 10 or more you win

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Yes. (I need 15 letters)

If they hold all of them for over 15 seconds

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I’m still waiting for an answer

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i dont think this is possible. if it is it will be very complicated

This is probably, tooooo complicated as I said. However, it might be possible, but as said very complicated. I suggest creating an alternative, and closing the topic as nobody has given an good answer

But I’m so close to getting the gem spawning system

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The only problem is that the gems go straight to the player’s inventory. I need the gems to just drop.

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Maybe use an item granter or if you want it to look more like the game you could use a system of zones that grant the gems, the zones apear randomly with the use of a randomizer.

This is my idea for the spawner.

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Then use a knockout manager set to “Drop on player”.
Assuming this is upon KO, right?
:thinking:

IDK how else to make it just drop unless the player’s inventory is full and you set an item granters to drop it…

To detect when a team has 10 or more gems you can make the inventory item manager add 1 to a property called “gems”, I think properties can be team scopes but if they can’t I’m talking for nothing…

Then make it so when the property changes it activates a trigger that has block code like this:

If|Get property " ≥ 10
 Transmit on "start timer"
Else|Transmit on "end timer"

Then make a trigger that starts on “start timer” and triggers “game over” but it deactivates when receiving on “end timer” and activates on “reset timer” finally get another trigger that activates on “end timer” and triggers “reset timer” after 0.1 seconds.

i’m pretty sure i can recreate this. I’m an advanced gimkit coder so if I put some time into it i can probably find a solution.

oh yeah this is easy. first off, i used to play brawl stars, not sure if gem crab got updated but theres a handy mechanic called a “Knockout Manager”. You can make an item drop on the ground, and using a placeholder item/inventory item manager you can give the player a certain amount (how much the player had). I can def do this, wait until tomorrow ima go sleep

You have the right idea, but simply changing the value by one for each increase in the item manager won’t work, because players can drop multiple gems in a stack.

Hello @Riven8096!
I could totally create the timer and checking system you’ve described if you still want it. However, it might take me 1-3 days as I have a lot on my plate right now. Is that okay?

To answer the original question, yes! It is absolutely possible to completely recreate the mechanics of gem grab. (I’ve played Brawl Stars. I had 1400 with Darryl at one point.)

Because OP hasn’t gotten a solution, and appears to still be looking for one. The lack of a solution isn’t a result of it not simply being possible, it’s just no one’s given it to him yet.

It’s not THAT hard :sob:
I could finish the system in maybe 1 or 2 hours if I had the time. Unfortunately, I don’t right now.

why are we keeping this help topic alive

ive seen some of the comments, yes it’s possible but VERY complicated
take that as ur answer and move on :pray:

or yknow. js wait for some_kid and hopefully this closes :sob:

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