Is checkers in GKC possible?

Since the only thing we need input for is moving on the grid and selecting squares, would it not make more sense to instead use the movement keys rather than overlays?
There are two ways we could do this:

  1. The player physically moves around on the board, and their position is tracked with a coordinate device.
    Prose:
  • You don’t really need a separate pseudo-player to indicate what square you’re on.
  • Using your actual avatar in-game is cool.
  • Easy tracking of coordinates.

Cons:

  • The coordinate device can be finicky, and the weird unit scale the position uses is hard to work around.
  1. The player is somewhere offscreen, and trapped such that whenever they move, they step onto a trigger that takes them back to their original location, sending a signal to then move the pseudo-player.
    Prose:
  • The movement can be more button like.

  • Better control over the player’s location.

    Cons:

  • More technically advanced.

  • I can’t see my avatar. : (

Heck, these have been done before.

The premise of the system is that you can select any square, including empty ones, but can only take actions once the system detects you’re on a square with a piece.
A call to action pop-up would mean blocking the board, making it so players can’t actually SEE the piece they’re selecting while they’re choosing a piece. This makes things a lot less smooth. However, keeping track of what’s in each square is definitely still important.

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