Animation refers to the technique of photographing successive positions of models to create an illusion of movement when the movie is shown as a sequence. Think of it this way. When you are watching TV, there are frames, meaning you are watching some form of animation.
This is an example of traditional animation:
How is Animation Used In Gimkit?
Here in Gimkit, we don’t photograph. Instead, we turn things on and off. Like IRL animation, they rely on frames. The animation uses an illusion of movement, just like how the meaning of animation is defined, which is how Gimkit does it (through hiding and showing things)
Note from cheesebox: In normal animation, each frame is a different image, but in Gimkit, every frame is present from the start and is just shown and hidden as needed.
Differences
In normal animation:
Frames are drawn by hand
You photograph the models to move the animation.
In Gimkit animation:
Frames are drawn with computer, like digital props.
This is so that people can compare how the two types of animations work, and so people get an understanding of how GImkit and IRL animation works, giving them a basic introduction into animation.
If you think about it, you can make almost anything in Gimkit, so if we learn enough, we can make some impressive stuff like animations being applied to multiple situations.
It’s included as a reference so that people can understand and apply the fundamentals of animation to gimkit. Animation on any platform is pretty similar, so it’s a good idea to have a basic idea of how it works normally.