Hello! I want to make a map where there are invisible pitfalls. My original idea was to to this with teleporters, but this takes a ton of memory (20 teleporters = 1%), so I wat to make a more efficient memory way. Any ideas?
Each pitfall goes into the same pit.
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can you tell me what are ‘Invisible’ pitfalls? like what do they look like?
Basically what they mean is like a sudden fall into a pit you can’t see.
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@MrEgg, Each of the teleporters in the screenshot teleport you back to the previous level.
That’s not that bad.
Just have the pit falls repeat.
Like repeated teleporting.
Cuz who will know that it is the same place.
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