I want to make a game with intentional ‘glitches’. AKA things you can’t normally or shouldn’t be able to do. Like phasing through walls or stuff. Please put your ideas and how to achieve them.
UPDATE: For extra information, these ARE NOT real glitches and they must be useful for doing a certain goal. Like more jumps to get to a ledge, or wall hacking to a different location, etc…
Perhaps you could have barriers that deactivates when a player enters the zone and activates when they leave a zone. Have the zone very close to the barrier’s edge.
Some ideas:
Barrier that doesn’t block players & projectiles and looks like a barrier but can be jumped through
Placing a zone midway through a jump that teleports you to a teleporter farther away so you can do a “triple jump” (could use two teleporters too)
Invisible barrier to be able to float midair
Fun idea: Have triggers or zones connected to barrier that only appear just as you walk on them so they just appear as you’re walking and disappear as you’re walking away
Mean one: Invisible teleporters that phase you back to where you were
make no clipping head hitters where its a wall or looks like one and theriers no ladder so how you gonna get up the wall is made with props but some of them have no collision so you can climb it like a normal head hitter
You can also make it when you are randomly walking and you will teleport somewhere else close to where they were walking (to make the player think they are lagging or walking without moving