I'm stuck. What mechanics do I add to my RNG Game? (Making Sol's RNG part 6)

NO
dont do that :stuck_out_tongue: u can jst make a maze instead?

Numbers would be better and easier to read than actually using a text property. For example:
1 = Rainbow Aura
2 = Shadow Aura
3 = Yellow Aura
If you have all three, your property would be stored like this…
Aura property = 123

(Though I’m not sure if I fully understand what your block code is doing. Seems a little off…don’t know)

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Don’t scrap your work! Just improvise. Maybe instead of an obby do a puzzle that is different in every biome.

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I could. But for special biomes, it would be better if the ground color changed.

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A more game-specific idea is that you have to roll 25 times before getting it?

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Before getting “it”? Are you refering to the blessing?

Oh mb. Yes, I’m referring to the blessing. sorry for the bad wording

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Wouldn’t that not work with more than 9 auras?

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Yes…BUT they could be seperated using a comma. For example…
Aura Property = 7,29,11,3,4,5
I’ve done this before to store level data in js so I know it works pretty well!

Wait, you can put commas in number properties?

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Yes. (I’m pretty sure…) There’s a block that converts text to number with commas so it is likely. Also many people prefer to show large numbers with commas - 1,283,838,382

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