Hey guys! For an upcoming project called “Consequences”, I need to get ideas of really hard to do gameplay. I don’t want anything impossible but make it really hard. Thanks!
- Invisible laser maze
(This might be super hard but not impossible)
- trivia (might be just me or trivia is hard
) where if they pick right they continue if they pick wrong they restart whole thing
You could make the most annoying thing known to gimkit: a glass bridge (also this is optional, but if you really want to make people angry, make the game end when you d1e)
I mean…
unfair, but not THAT unfair.
Like I made blindness [barriers and parkour in above layer] and setting player’s speed every 2.5s. I want something that’s detectable. I also want to stay leaned towards parkour, so no trivia, sorry!
@_error I don’t want luck, and maybe I’ll consider adding in that last part.
A very dark black background with barriers that are SLIGHTLY lighter than the background and that you have to do parkour on
Lasers are the barriers, barriers are the lasers/do damage. Also, to annoy ppl, you should write the names of a font (ex. helvetica, comic sans) but they’re not in that font. It might be just me, but that makes me cringe.
Bl1nd parkour is pretty evil, especially with no hints of where the barriers are. One thing to make it even harder is make the barriers go over the player, so that you can’t even see yourself
smarts.
lol but no
thats what I did blud. I made all the parkour and backgrounds over the player.
cool beans. I’m probably going to do this
How about if a player oofs, an unexitable popup goes onto their screen. And at the last popup, the game ends automatically.
So basically, if the number of knockouts exceeds a limit, the game just ends?
That sounds like a plays grinder if you look at it that way…
You must fend for yourself while you protect a mechanical drill, your only escape. After a certain timeframe, you will escape! But there is a twist.
In order to escape, you must gather resources to fuel the mechanical drill. The enemies, parkour, and puzzles are extremely difficult to gather enough fuel. Meanwhile, more enemies are digging underground to take down the mechanical drill. If you don’t escape in five minutes, you lose!
Add a Hardcore difficulty with one life for an extra challenge!
You could make a lot of sentries and give them really good gadgets and make them have a lot of health.
Nope! This game is meant to be host only, sorry!
Sentries cost a lot of memory, and are laggy.
sentry spam is kinda lazy anyways
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How about if a player loses health every few minutes and they have to get to the end before they lose all of their health. If the player lose all their health and doesn’t make it to the end of the parkour, they respawn back to the level they left off.
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(Edited): The player has to avoid the props in the game, if a player gets too close to that prop, the player respawns.
@xStarry_Nightx
Change number 2
You should make a flat terrain 2 by 2 block that makes players need to use slope boosting to go to the next block without hitting your head on another surface. I’ve had one of these in my former games before and it took me almost 100 attempts when play testing to successfully get over this jump.
Bardy you ate my collectible penguin sticker so I’m gonna eat you
I’d suggest playing “dont look table 2” for some ideas
It was made by unstable, so you can guess as to what it’s like
Also make a slope jump that goes into a soft lock that you must avoid