I am making a game that is set underground. It’s kind of a dungeon crawler, but focused on exploring mines and other places. Need some help forming ideas for mechanics and levels. Here are some:
Fallout Bunker (most likely from Fallout 3)
Trial Chamber
Deep Dark
Volcanic Area
The Core
Mining mechanics
Multiple endings (Find Exit, Find Gold/Diamonds, Mine to other side of earth, etc.)
L.O.R.E (Still working out beginning, but some secrets would be fun)
This is not season pass, so please don’t put in dialogue options. Anything helps, so feel free to share any mechanics, story elements, or anything else you think would be good to be in game!
Sorry! this is my first post. Thank you so much for responding! I have some ending ideas, but a few more would be nice. It was originally going to be top down, but a platformer would also work nice! I do need some help with some mining mechanics, though.
Mining mechanics should be able to break some stone walls, but not drop them. It could have a tier-system in which you need different pickaxes to dig stronger materials.
If nobody on the forums posted this wouldn’t be… a very good forum lol. Happy to post (PUT OFF SCHOOL :D)
There are your basic starting mining mechanics, which are pretty simple (dynamic terrain + a pickaxe). As a bonus, you can put some vending machines for pickaxe upgrades, cash, or whatever else you can think of (spending the terrain you mined). Note that Dig It Up, the official Gimkit mining game, is a platformer, so a top-down mining game will be different than what players are used to, which could be either bad or good.
You can also sprinkle in NPCs throughout the mining map. Use a sentry, because characters are season-ticket only. If you want the sentry to NOT fire at you, either place an invisible barrier device around it, or set the team to Team 1.
Note that you may need to use a lot of these if you’re gonna use this method. But you can also just use dynamic terrain and have the player be equipped with anything but a pickaxe, and they won’t get the dynamic blocks from it.
I’m having trouble making the tiered pickaxe thing. Thanks Hdangerzones for the wall suggestion! I was gonna do a checker to set the health back to normal if you don’t eliminate it with one hit. Are there any other options?
umm just make it possible to buy stronger pickaxes with vending machines, that way its easier to break tougher materials like diamond with better picks
For the mining mechanic have a checker that every second, checks what tier of pickaxe the player has, it then sets a number property to a number from 1-5 (to represent common-legendary).
Then get another checker that every 0.1 seconds checks if the player has any dynamic block in their inventory, then if the player does it sets another number property from 1-8 (to represent dirt-diamond) and it activates a trigger.
The trigger checks what tier of pickaxe the player has and what the highest dynamic block the player has is, if the dynamic block the player has is better then the pickaxe then it deletes the block.
I believe (I haven’t tested) but you should be able to place a zone with resource drop off but if that doesn’t work than have a repeater with a item granter and make the repeater everlasting on 0.5 intervals and the item granter to -99999999999999 so that as soon as they pick it up its gone. hope this helps and others might be able to smoothen out the idea.