Testing: if testing occurs, all players need to answer [insert whatever number you want here] questions correctly to continue. If they fail, they get debuffs (less speed, less health, etc).
How? Also, this is a battle-royale style game, and the goal is not to get to class, it’s to be the last Gim alive. Do you mean something like a sentry?
Lock down drill.- every room is locked for about 30 seconds so once a player enters a room they can’t leave the room in this time frame.
Principals office.- A random player is teleported to the office , here the player gets a health boost or decrease. ( Its your choice you can do a health boost or nerf.) Teacher leaves the room. Didn’t read the post fully
Demo, could you please explain a few of these? My game, as I explained before, is a battle-royale game, not a school simulator; the Gims aren’t actually in classes. Is there any way that you can take some of your ideas and make them more suitable for a battle-royale style game? I already have a principal’s office in my game, but a lockdown drill sounds interesting.
Printer Panic
Make the player run down the hall to grab papers off a printer and bring them to class in 20 seconds.
Reward: Wooden Wand of your choice of Rarity
If not completed in time, lose 40 health
Mystery Meat
The player consumes school lunch food, giving them a fatal illness.
5 damagers become active at once, giving the player 40 seconds to live if at max health.