sorry for the weird title but I made this mechanic:
and I was wondering if anyone had any ideas using this mechanic.
obligatory flipswitch factory suggestion.
A puzzle platformer where you jump and the platforms switch around.
Hmmm… Intresting
Shush, OakSyrup.
make a guide so i can use it
the mechanic is based on a Mario Galaxy level, where platforms switch when you jump.
are you assuming i know what that is? or that ive played that game?
no, I’m just letting people know how the mechanic works, the platforms switch when you jump.
Like this thing?
yes, exactly what inspired it!
i need basic knowledge of how the mechanic works
Okay… Idea. Do sentries trip zones and triggers?
(Edit: After doing some OR, I returned with a no. And blastballs aren’t in Plat either…)
so using a player coord device, we detect when the player jumps using a delayed version of the Y property, we subtract the 2 to find the momentum.(delayed y - y) and if its negative that means we jumped, if positive, we are falling so we didn’t jump.
(I was actively trying to recreate this in my own map, before I changed it from Flip-Swap to Beat Block swaps )
You could probably make an ascending path, where you have to collect a couple things to unlock the next path, while also knowing when to use your jumps. I did this in a Mario Maker 2 level once, but that doesn’t matter.
You should probably also give an indication on where the platform will appear, like a dimmer color of what you already have, so that way people won’t rage quit when they don’t know where to jump
ok thanks but more details on how coord device works please?
really simple, it just updates the Y property. a trigger loop sets a delayed version of the y property called delayed_Y.
we have another property called “Jumped” that changed, if it is true toggles the “Red/Blue” property (that handles which platforms are active) between Red or Blue. then we simply broadcast on "Create text with [Get Property Red/Blue] [“Active”] which the barriers that are red deactivate on “BlueActive” and activate on “RedActive” the opposite applies for the blue barriers.
I’ll most likely make a guide on it when I can, its quite a cool concept.
I had the idea to make a basketball-like thing or such, but the sentries aren’t affected by fragility :'(
ok thx, its too much for my smooth brain to comprehend at the moment so i’ll wait for you to make a guide
maybe a battle game with that mechanic, it would add a cool twist!
ive got disappearing platforms so these will be a good addition