Yes, I have checked idea-catalog, but what are some battle and/or overworld mechanics that I might be able to use in a sewer explanation themed game?
I know what this is for (glad i didn’t compete)
Maybe a more effcient flashlight system that uses player coordinates, checkers, and barriers.
My brain is not working rn,
How about a sanitation meter? Since you’ll be in a sewer, which is obviously unsanitary, the environment itself could gradually damage you. For example, every 10 seconds, you lose 5 health due to the toxic conditions. We could also use a movement meter.
Water bending powers, you can bend that poopy water to your will and splash your enemies with the power of bacteria and water!
(I loved writing that)
A k1ll streak system, maybe?
You and your kill streak stuff buddy its sorta funny
but it does sound interesting
I know, but they’re cool
And I know how to make them
i have an idea: after ever minute you can get a random gadget (and the gadget you had before gets taken away)
You could also add health regen
to add to this: you could also have then have random damage boost, and speed boost