Ideas for my Sushi simulator map

I need mechanisms that could make my game better, and maybe some prop ideas. Similar to Cafe simulator.

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A conveyor belt. Those always make things better.

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I like the idea!

Selling stations and 𝕔𝕦𝕤𝕥𝕠𝕞𝕖𝕣 upgrades could make it better.
Maybe a maximum capacity thing to that can be upgraded.

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I’m currently adding randomized orders.

Adding on to what you were saying it could be kind of like Monkey Mart:
Screenshot 2024-12-16 2.00.58 PM

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That’s great! You’ll definitely need that, but at some point, will players be able to deactivate that, or is it the game format?

Yup.

Every time you finish an order you can get a new randomized order.

this sounds like a cool idea

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Timer. If you take too long, the buyer gets angry and leaves. minus money.

metal

btw @metal_sonic-1 can u give me edit in foxxy’s GC thing? PA removed it again lmao

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lets not get off-topic (but yes)

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Currently their are 10 different orders that I want to make.

Yeah, that concept is so annoying.
And you only have about three (ha ha!) lives, but further into the game you can get more and/or upgrade their time waiting. That should be accomplishable using a counter and trigger with possible a wire repeater.

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you can have it to where if you get the order wrong, they take away money. And you can have like- a star review system. more stars = more money per meal. If you get an order wrong, your stars go down and less money to earn.

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that’s the cool part.

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you could add that there are theives that steal your money and you have to fight them with a bat (aka a pickaxe)

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that is not really the vibe…

I quite agree. If we had moving sentries, this could be REVOLUTIONARY!
Ahem, also…
:crescent_moon: That fighting part could be called the NIGHT TIME RUSH!, where thieves come at about midnight and try to steal, and you could have defensive upgrades, too!

Also, about the joke? Night time rush?
Get it? Like a morning rush, but at night?
No?
:sweat: OK…

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well he need idea so i gave him ideas