So I had an idea to recreate old Gimkit game modes and recreate them to be 2d platformer levels, and the gameplay turned into mechanics to either help you progress or stop your progress and have to use an ability (being time stop, lasting 5 seconds) progress
here is the level list, each gamemode has 2 levels based on it, some game modes that have the same map or are very similar, will be combined.
Levels
- Fishtopia
- One way out
- Tag: Domination/Capture the flag (act 1 is Tag, act 2 capture the flag)
- Knockback
- Don’t Look down
- Farmchain
- Snowbrawl/Snowy Survival
- Apocolypse.
Now I need help getting ideas for the mechanics in these levels, here is the format I need
Level: the level the mechanic will be in
Act: the act this level is in, either act 1 or act 2.
Description: Name of the mechanic and how it works.
Please use this format as it will make it easier for me to tell which mechanic is for what level and how it would work. you may give level Design examples for the mechanic if you want.