are you trying to use this on sentries?
because I think that using sentries is not a good way to go around doing this.
a way you could make it is to decrease a property (monster health) by a random number 1-10 multiplied by a player-scoped level property because it does 1d10 damage at a range
no idea if anyone already said this buuuuuuuuuuut
maybe u can have hidden things around the map and if all the hidden things are found it unlocks a secret world or something
*** You can add a RNG for a gadget slot on a room if that’s okay with you! **
*** Maybe add a library **
*** Make a blacksmith somewhere.. **
*** If you had not, you can add a 3 headed dragon if that is even possible… **
*** and finally, add 3 panels in your lobby that tells you what to do! strong text**
That’s all for now! Ping me for anything else
Sorry for the star things
I AM QUITTING THESE FOURMS . TOO MUCH FLAGGES AND INCORRECT SAYINGS. I AM DONE.
If you haven’t made the minigame yet maybe make it like the fishing minigame from stardew valley (its basically the bait moves up and down a line and you have to stay near it to catch the fish)
@JustAToaster the Stardew valley system would work, but are you going to somehow become a green bar? [1]
Also, how would you make the system with the bar for the fish? like, how long it’s been in the bar. Another Also, how would you make the mechanic for a perfect catch?
@JustAToaster, I can’t access padlet on my school computer.
Remember @Reaper_leviathan, It would probably be better if you use properties for each monster’s health. Otherwise, as a sentry, It would be shooting when its not its turn.
Use Carvers to represent an army of Kuatoa that are thralls to a mindflayer, who sends them to raid and burn villages to steal children for a ritual to summon more mindflayers under a blood moon. (Totally didn’t steal this from my Dungeon Master, trust). Also add a Minotaur’s Labyrinth Side Quest with Truckosaurus.
For the stardew valley fishing system I was thinking the fish moves up and down the fishing bar just like in the actual game, the player would be looking at the bar with a camera point device while their standing in a vertical box the same size as the one they see. A randomizer would determine whether the fish moves up or down, in a small area around the fish there would also be a zone that increases your completion of the minigame but decreases your completion if your not inside the zone.