If you want the chests hidden in plain sight, you have a hidden vending machine that player would have to build up to, but since it’s hidden it’s more just luck
Great thanks! Now what should the title be?
You could add upgrades, like speed and damage upgrades.
What about a health regeneration system?
Sure, that’s a good idea, I’ll add that
Do you need a guide?
For floor is lava you just cover the bottom of the map in zones, then wire it to a damage dealer and make do an insane amount of damage when a player enters, so they respawn. Or you could just connect it to that one device that forces players to respawn (I can’t remember what it’s called)
Also pretty sure the first device is called a damager, not a damage dealer ![]()
What about a title, I can’t think of a good title for my game
Here is 2 types of health regeneration systems.
Where does this take location? Like in the sky or in a jungle.
How do you win the game? What is the goal?
- Thanks for the guide
- Why does everyone dislike repeaters, I literally use them in every game, they are my best friend
Repeaters take to much memory. We usually replace them with triggers.
Takes place in the sky
Will players be able to respawn once they’re knocked out by the other team? (BTW you can’t really “k!ll” anyone, it has to be classroom friendly)
I think sky wars is a good name.
Will players be able to respawn once they’re knocked out by the other team? Or will they become spectators? (BTW you can’t really “k!ll” anyone, it has to be classroom friendly)
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don’t bypass the filter
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everyone dislikes repeaters because you can just have a better one for 1/4 the memory.
Sorry didn’t mean to post that twice, my computer said there was an error
the correct term is KO