I need help with zones and repeaters!

I’m making a high-quality bedwars map, but I made it so that when you enter the zone (Of the base) You start getting silver seeds. Although I just started working on the generator UPGRADES, and when I step back into the zone, it just goes back to tier 0. It most likely has to do with my poor organization, but the shop where they buy the new tier for the generator is very far away from the zone itself. Can you help me?

Can I see picture or a GIF of what you are talking about? Also: welcome back to community forum @ShuiWikiBob! (📣 FA) Welcoming People Back + Sendoff

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sure, here



It’s proof Im unorganized lol

You just need 2 repeaters and an item granter. Hold up…

Just do when player enters zone-start repeater-when task runs-grant item, and when player leaves zone-stop repeater. And set the player scopes to players

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I believe this works…

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Bleck. Repeater bad. Use trigger loop instead.

It does, i tried it before.

There, problem solved

Guys, no more replying please, he just needs to mark the solution, ok?

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Though a repeater would work, I would suggest to use Trigger loop instead, since it’s more memory-efficient and has a more customized delay.


Trigger loop method:

Trigger - Trigger when receive on X Channel and trigger on X Channel when triggered, delay - 2.0 second

Zone (enter zone) -> Trigger (trigger)
Trigger (trigger) -> Item Granter (grant item)

Repeater method:

Zone (player entered zone) -> Repeater (start repeater)
Repeater (repeater runs task) -> Item granter (grant item)

My bad, I didn’t see that.

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