I need help with my 2D Metroidvania Platformer’s item progression

I am making a 2D Metroidvania Platformer called CHASM, where you have to climb out of a large ravine you’ve fallen into. I have an idea on my item progression, but I don’t know exactly what I want to add. I would like to know what people would like see, so please vote up to 3 times in the poll below.

  • Pickaxe (breaks cracked blocks and can attack enemies)
  • Expert Attacker (increases damage)
  • Expert Sprinter (increases movement speed)
  • Expert Climber (unlocks the ability to stand in 1 block gaps)
  • Torch (unlocks the ability to traverse pitch black caverns)
  • Expert Swimmer (unlocks the ability to swim)
  • Snowball Launcher (puts out fire and can damage enemies from a distance)
0 voters

If you have any good ideas, please comment them and I’ll probably add them to the poll!

You could have an X-ray Vision upgrade that allows you to see through walls into caves and things like that… Don’t know if that’s possible though because the only way I can think of to do that would mean having camera points that you deactivate and that’s not possible. You could probably do it with code though. Also, this is kind of off-topic but how ca you make it possible to stand in 1 block gaps? I thought you couldn’t edit fixed Gimkit physics… I might be wrong, though - I am awful at coding (particularly the kind used in Gimkit) and therefore have no idea what you can do with it.

You can still stand at the very edge of them, which is the gimmick

Oh… How could that be turned into an upgrade though?

Fill in all the gaps with barriers, so that they can’t be used until you get the upgrade, and all the barriers are deactivated

Oh, that’s really smart! What do you think of the x-ray vision upgrade idea?

It seems a bit like the torch

Item concept:
Quantum Portal. When it is in your inventory, you can use heavy shards (which would be very expensive to craft) to warp to areas you have been to. Useful for getting to a difficult place with good stuff without having to do the platforming again.

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Pickaxes are terrible at pvp.

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Yes, but that’s PVP, where people are moving. if you get close to a sentry, stop for a bit to stare directly into their eyes, then hit them, it hits. (or most likely.)

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Ah okay- I got it now

No, the torch would allow you to see in areas that are totally dark (at least, I think), but the x-ray vision actually allows you to see through walls into other areas, which you wouldn’t be able to do with a torch… It wouldn’t have the ‘lights everything up’ effect of the torch, though, so it wouldn’t help with darkness, just seeing through walls… They’re similar, but they do different things!

Seems a bit hard to make