I need help with a territory game

I need a way to make it so when a player on a certain team answers a question, their flag goes up, and everybody on their team starts gaining 5 tickets per 10 seconds. Is there any solution?
I have the question answering hooked up, but I don’t know how to make it team specific.


This is what I have right now.

can you be more specific and explain what you need help with

also welcome to the forums

New forumers need to realize that we’ve NEVER played their game before :man_facepalming:
Please give us more details

yeah same :man_facepalming:

you need relays, a questioner, flag prop button (optional)
let me get a picture


next

next set the relays settings

set the flag to only be visible to the team

Thanks I will try it

let me finish im not done

Well They do realize BUT they just lack important details. Lets try to avoid stuff like criticizing and just nicely ask for more detail

3 Likes

now everytime the answer a question the flag pops up for the entire team

1 Like

this is for the flag popping up

so how fast do you want the tickets to be added into their inventory?

1 Like

hey @isuegb did you need any more help?

but when a player from a different team takes over the territory, i want the old team’s flag to go down and the new one will go up

You would need a property linked counter linked with questioner, make flag props appear depend on it

Maybe if you use an item granter to give a certain item, and when you enter your zone the inventory manager checks how much you have, compares it to your score, if different, broadcasts a channel, that goes to the original flag, telling it to dissapear, and the new one appear.
PS: this is just me thinking logical. (This isn’t tested).

how would that work?

Make, lets say, 10 flags, placed in different positions the flag should move to, when player answers question in this area, (and does it correct obviously) it would go to a trigger, the trigger can only activate to team of the flag, it would change a property to 1(scope player), another trigger would check if it is one, if it is, set property”flag height”(team scope) to be one higher, if it is not, set it lower, after this, transmit channel on flag height, then make the corresponding flag location appear, and the others dissapear