So, I was testing out my save file, and it would grant the level the player was on when they last left the game like it’s supposed to. But when you level up again, it takes the player back to level two. I just found out the reason why, and now I don’t know if I can fix it. I think it’s because I don’t know how to increment the starting value of a counter. I want the default value of one to stay the same, but when inputting the save code, I need to know if there’s a way to increment it. Can someone help me figure out how to do this?
In the counter settings, you should see an option that says starting value of counter. Or link it to a property and do the same thing.
I want the default value of one to stay the same, but when inputting the save code, I need to know if there’s a way to increment it.
Edit: I copied and pasted this into the topic.
well maybe make it so a channel in one of the saves transmit to that counter?
I don’t have a clue what your code was again and what the extra counter was
Are you asking to set the counter to a specific number???
I’m trying to increment a counter’s starting value, because when the player puts in a save code, then levels up, it takes them back to level two because that’s the counter’s starting value. I need to increment the starting value of a counter.
Can I use something to substitute for a counter? Anyone know what I can use to substitute a counter so that I can Change the starting value of a player’s level?
My topic isn’t resolved yet. Does anyone know a way to substitute a counter with something else?
Use a property or something.
Hold that thought. I have an idea.
I fixed the issue, thanks to turtle! He gave me the idea, so he gets the solution!
‘Feels a big weight lifting off of his shoulders’ YEEESSS!!!
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