Wdym âwhy so longâ?
plays the rock meme
mmmmmmmmmmm⊠I dont knowâŠ
180 day?! wdym? thats half a year!
You might wanna link the guide, not the comment
So you want to code in gimkit? This is a tutorial that will try give you a good introduction to the subject!
First steps
Only some devices can run code. Some examples of this are the trigger and text object. For now, weâll use triggers, so go ahead and place one down. When you click on it, will be two tabs on the left: Options and Blocks. Click Blocks!
[image]
Next, click âWhen triggeredâ, under create new block. This makes a place where we can write code. The code will run when the triggerâŠ
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the rules say cannot be silenced or suspended in the past 6 months.
oh⊠i thought it was 5 flags, silenced, suspended, or banned.
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Hereâs some posts that may help:
(@Zypheir essay right here)
The main thing that blocks are able to do is allow for more complex functionality - the settings already available in devices are pretty open-ended, but they are limited. With blocks, youâre able to alter activity feeds, detect the value of additional details relating to the game (like the name/team/score of the player who triggered the block, whether the game in question is a live game or assignment, and even how long itâs been since the game has started), perform more advanced mathematical opeâŠ
(and some guides)
A sequel to the Ultimate Guide For Every DeviceâŠsee [ ] The Ultimate Guide To Every Device Part 1!
May be merged into the Ultimate Guide for Everything.
Part 4 of the âTUGâ Series.
Note: You may see some users mention transmissions, channels, etc. If you donât know what that is, look at this guide.
Blocks. Block Coding is what any advanced game needs to create mechanics. This guide will tell you what each block does, and which devices will be compatible with blocks!
The Basics: This is whâŠ
So you want to code in gimkit? This is a tutorial that will try give you a good introduction to the subject!
First steps
Only some devices can run code. Some examples of this are the trigger and text object. For now, weâll use triggers, so go ahead and place one down. When you click on it, will be two tabs on the left: Options and Blocks. Click Blocks!
[image]
Next, click âWhen triggeredâ, under create new block. This makes a place where we can write code. The code will run when the triggerâŠ
Functions and blocks are currently not integrateable. This guide will solve that.
You need:
1x function
1x counter
1x property
1x trigger
maybe extra triggers if you need more blocks
First, make the function. I will use the remainder function in this guide. Next, place a counter and make it change a property. Name the property something like NumFunctionsFinished. Place the trigger. Make the property broadcast on a channel to start the triggerâs block. After this, put these blocks in the tâŠ
Blocks can take a really, really, long time to place down, especially because normally theyâre just your average âif, else if, else if, else if, else ifâŠâ. Sure, you can copy and paste blocks. But thatâs still not as fast as this way that I realized was incredibly useful. Anyways, this guide couldnât have been made without @Zypheir and @Blackhole927 , because I got inspired based on a post in the âHow to make ___landâ Topic and one of @Blackhole927 âs topics.
Hereâs an explanation from @Zypheir :
âŠ
Block coding takes hard work, practice, and lots and lots of testing and trial-and-error. I suggest you play around with the blocks and see what you can do!
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Going offline! See yâall later!
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That is WAY TOO MUCH TEXT
Here is some smaller text.
Ê°á”Êłá” â±Ëą Ëąá”á”á” Ëąá”á”ËĄËĄá”Êł á”á”ËŁá”
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WhoAmI
September 21, 2023, 1:39am
40
Whoosh! Off topic!
So essentially, just read through the guides, it might take a while, but youâll get through themâŠeventually.