Its like undertale but a little different, its like an orange box appears in an area of the boss room to telegraph the attack and if your inside it when the attack happens you get knocked out.
What I can’t figure out is that my game is multiplayer and the system I have only works for 1 player. I can’t figure out how to have attacks that are player scoped because zones cannot be scoped and it doesn’t work when combined with a trigger.
Ah, okay then.
Here’s my idea,
Using a relay that activates on game start, it disables a zone and the barrier (for the orange box) until a timer ends. (using a trigger) After that, when the timer ends and the attack is going to start, it’s going to activate the barrier and then after a little, activate the zone that is linked to a respawn device.
Let me know if you want a guide for a trigger guide or anything else.
Define “end of the game” and just use a trigger that has its scope set to “player” or whatever and just make it so when the trigger activates, it activates the zone to whoever the scope is assigned to.
Ah, then before the timer starts, the button must be activated to then start the timer.
Try it out? Haven’t played in a while so I don’t know.
Sorry, for clarification by end of game I mean at the end of the level when you get to the final part of it there is a button to take you to the boss. I still don’t think this would work idk? Zones are activated globally so Im not sure that would work still.
But what if you have a zone do the collision thing,
Then when itś touched,a trigger will be triggered and itĺl choose what gets affected, since it has scope