So, something weird is happening in my game, I have 4 teleporters. I want it so that when you get teleported there, it adds a point to the counter (Device). I want that to happen with all the teleporters, but then I want it so that when that target is reached it teleports you somewhere else, but when I do all this. It doesn’t work. Why?
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js wire each teleporter to the counter set wire to when teleport count 1
I think it would be possible to some how use a trigger delay to tell when to teleport to the next teleporter but I’m to lazy to test it rn
‘When teleported here’ channel: teleportedHere
The counter increment channel: teleportedHere
Add the other teleportal. Wire the counter to the teleportal : target value reached → Teleport player here.
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I will try it, and see if it works.
Ya, I tried, and it still didnt work