I need help making a new feature

Ok. So, recently I’ve been working on a new map, where there will be a bunch of undertale boss fights. Mainly, a SCh fight. (Sudden changes) This is my first one by the way. I have blue bones green bones white bones and bullets (the bullets are from SCh) done, but the last feature i need is the orange bone. Basically, if the player is not moving while it hits them, they take damage. It probably has to do with the player coordinates device, but if anybody could please give me some tips on how to make one, it would be much appreciated! Thank you in advance.

Sincerely, cj is kewl.

1 Like

Well that’s a bubble-bass order of a task

Thats gonna require some SERIOUS studying of gkc

i honestly dont think its possible without using mods for ball reskin/movement

I love the idea! Sadly, you can’t detect when you take damage currently. I don’t think this is possible with the current features. I could be wrong though lemme see what @Kosm0-o thinks.

1 Like

oh yeah and what @Slim said

Lol. I’ve been wondering how to make it for a while now too. I have an idea with a zone linked to player coords, but idrk how the coords work, since, in all of my previous maps, ive never had to use player coords device, so, its tricky!

Definitely possible.

Don’t worry, I got you bro. It will just be a little difficult/long

thats not really what they mean i think

That would be amazing if you could help! I honestly have no clue how to use player coords, lol!

Hello, this is a notification from NoLife that says:
You can detect the action the game is running to see how much time it takes to damage someone.

Basically just move while it hits you. If you arent moving and it hits you, you take damage. It sounds simple, but, i doubt it is, lol!

also i keep saying lol lol. I DID IT AGAIN AHHH

Take a item to use as your thing to measure. Like a movement meter with energy.

Make it so when the attack is about to start you give them energy and activate their movement meter. Don’t give them too much energy though, and you will have to experiment yourself. Make it so when the orange bone starts it activates the movement meter energy.

Then so when they walk it takes away energy. After when they walk for like maybe a second or 2, they are now out of energy. After a second, using a trigger delay, check if they are out of energy. If they are out, then they don’t take damage. If they do have energy, they take damage.

Hopefully this helps!

Please check other reply for more info

1 Like

This sounds like it’ll work. Ima test it

Only problem with this is that unless your bone stretches across the entire map, it won’t really be easy to tell if a player is hit.

Oh! Nevermind. Use zones and animate the bone. So the bone has zones. When they step into the zone everything activates then after a second of them walking they don’t take damage

@CJiskewl

1 Like

Yes the zones are what ive been testing with, i just assumed it had smth to do with coords, and i, well, dont rlly know how to use coords

1 Like

I haven’t even used cords in any of my maps yet, lol.

But zones is what you need, cords, not really. You can but it’s more memory consuming probably.

yeah like 3.5k memory ;-;

It worked! Thanks a lot for the help, youre a life saver! good thing i dont have to spend 10000 more years on a working bone!

1 Like