I need help making a counter that tracks sentry deaths for the player that took them out and all other sentries need a different channel to function

This is an issue and to make it work for score I don’t know how to do it as relay devices only work on mostly random players

You should be able to have a sentry broadcast on a channel whenever it’s knocked out, and have the counter update when receiving on that channel.

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Also, you should be able to set the counter to change non-globally

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yeah my issue is that they all have to have different channels because that is how my game does progression

I’m trying to get some relays to work but they might not give the credit to the person that knocked out the sentry

Here


I’ll double check, but I’m 90% sure this should work.

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Yeah, it works.


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I think I fixed the issue using wires probably more jank but still works

Wires actually take up more memory than channels do. It’s usually better to use channels.

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