I need help giving each player a unique amount of an item


does this look right?

EDIT: Having this separate property did manage to fix my ID issue so I will give you the resolve. But the broadcast thing caused everyone to get 30,000 items…

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The whole thing is almost right, but in the X is not equal to Y part, you also need to grant the triggering player the SubPlayerCount. Also, the relay needs to run off of a wire pulse (that will initially pick a player), and GenerateIDS

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I have a similar thing here in this guide:

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