I need help creating a save file

I’ve tried using several guides, but they aren’t what I’m looking for. I want to save a players level, (obviously tracked by a property), a player’s rank, (Again, tracked by a property), and the amount of cash a player has. The problem is, the level system and rank system I created are not that easy to incorporate into a save file for me. I have tried to create a save file using several save file guides, but none are really compatible with the rank and level system, so can someone please help me create a save file for them?
Edit: Either that or I don’t understand the guide

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Is this saving your Ranked system???

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I’m guessing there is a way, I just don’t know if GKC has everything you want to do exactly as you want it.
Feel free to correct me if I’m mistaken.

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Yes, as well as my level system and the amount of cash the player has.

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There is a way, it’s just not easy. As blackhole said, “in theory, anything is possible in GKC”.

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What part specifically do you not understand and what guide are you using?

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You could use a save code, and when the save code is entered, it automatically gives you your ranks back…
@CassiusDoomlorde did is in his Doodle Adventure game, and I played it a thousand times.

For Godspawnking

Could you post the code on the wix?
I added you to my bounty hunters group so we can do it privately…
It’s called:

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I’ve used several over the course of a year, and there’s only one guide I didn’t understand. but the rest aren’t compatible with what I want to save.

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I can help you with it, just post a code on my group and delete it once I j0in (I’m currently Custom Doomlorde for the merge event).
:sunglasses:

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I think Fleet made a guide on it not too long ago :thinking:
EDIT: never mind that was for items

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I tried that one right before posting this.

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I have an idea, but I haven’t tested it.
At the end of the game, give the player a list of numbers.
Each number represents something that they could get.
So 1 = zapper, 2 = med kit
That sort of thing.
Then, when a game starts, have a spot to enter the code, and give the player the items they had based on the code they typed in.

Again, not sure if this would work.

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My bad, accidental click on solution. I undid it.

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It might, but it would be too easy to cheat…
For example, you could get 4 blasters when you really only had 2…
That kind of thing.
:frowning_face:

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Again, what specifically is not working? Otherwise, it’s a lot harder to help you.

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Well, all the guides I’ve tried lean towards properties or inventory items. Not both

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I think I have an idea…

@Godspawnking
Are you on the Wixsite currently?
I want to help you real quick…
[1]

Edit

Ye, we can work on it at 11:45, but I might have to get off for 5th period, we’ll see though…


  1. Go to your groups in your profile, and the bounty hunters should be there.
    :smile: ↩︎

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Btw @BountyHunterX I have to go in 2 minutes, but I can finish this later. maybe around 11:45?

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Sure, but it is a way to have a save code of sorts.
If they cheat that’s up the them.

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My idea involves item managers, properties, AND item granters, plus some minor other devices.
I’ll work on simulating in while I wait until 11:45.
:saluting_face:

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