I need a thumbnail STAT

so im making a bannana clicker game and I need a thumbnail, it’s not due until April 5 (I’m going to try to release the game that following Wednesday) here are the details:

bigger things

so the main things that will attract the attention will be (1) a banana, because that’s what you click (2) a cursor over the banana and (3) maybe some things you get in the game will be behind the banana ( a loaf of banana bread or a banana split and a plantain chip (if you have any other ideas of things I should put in put that to and ill build it into the game.

smaller things

the smaller things can be the broker gim , niblet , adem, and stache standing in booths.

4 Likes

Sigh now I have to eat a penguin

USE THE FORMAT!!!

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The game is about a banana you click to get more, and then you buy upgrades with the bananas so you get more bananas. The setting is just a normal day.
I said the gim’s (LOOK)
the gims are in merchant stands giving upgrades (spatula, oven, baking pan, baking sheets, stand mixer, freeze dryers, etc.

I might do this!

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thanks makes more sense now

I’m probably going to do this!

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great thanks :+1: but no rush you have a while

I might do this too!

also if @SpearOfTheUniverse could do it that would be swell

my freind said that they made their thumbnail (he’s on the forums too)

btw, do you have to add all the gims or just two of them
(I think you spelt the adam gim wrong and spelt it like adem. Just asking if that’s how it’s spelt)

Progress @magic_iain

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(EEEE FIRST SUMMON!!!) Sure, i guess so. I’ll do it once I’m done with the one I am currently working on.

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BUMP

Don’t ping thumbnailists. It doesn’t matter if they don’t mind pings, has said not to numourous times, but (braindead) forumers fail to understand or realize that.

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sry didnt know im new here. :frowning:

@Axuri_Sky yea thats good but I need the gims to sitting in merchant stand’s

Screenshot 2024-12-25 8.13.31 PM like this but drawn

if your photoshopping the thumbnail this is the booth in game:

Alright i’ll try :slightly_smiling_face: