I made a collectable for one player but when I take it my friend can’t. Can anyone help?
What’s your system?
What do you mean? Can you elaborate about your question?
What do you mean by collectible?
Let me send a screenshot.
So a player can collect an item such as coins but in my case its cheese
Did you use EggNoodle’s guide?
No like what device are you using?
Can you take a screenshot of your system for doing this?
Why don’t you just use an invisible button that deactivates for everyone once it’s been pressed? Then, when it’s pressed, it sends to the overlay.
Are the properties number typee?
Do they get removed when the player is tagged/knocked out?
If one player presses it I want another to be able to get it to, but its not working
Yes, but I just want them to collect it.
Make all the scope settings be player.
You can wire the button to an item granter.
I already did and tried that
Its not supposed grant an item just remove the text and say they collected it
Ok. Just to make sure, you made the text device, the overlay, the counter, and the counter all be player scoped?
Yes, they all are, @getrithekd !