I am trying to make a PVP area but it is also a parkour so I need it so that a teleporter appears when someone is knocked out?

Can anybody help me out???

Change it to help please.

welcome to the forums! @JHPlayz27! make sure to read the FAQ and the forum-beginners! I could not find any guides on this, so I currently do not know, but please change this to Help using the edit (pencil) icon!

Thank you I did.

JHPlayz27

You can’t really make a teleporter “appear”
But you can have like a prop hide the teleporter and the prop disappears when a player gets knocked out, making the teleporter technically “appear”

Cover teleporter with barrier
Lifecycle when player knocked out → barrier deactivate

Can you explain it more detailed?

There is no way to make a teleporter appear, but you can have a prop (because it hides it better than a barrier) that is over the teleporter so it can’t be used, but you have a lifecycle set to “player knocked out” → hide prop

By hiding the prop, you make it so that the teleporter can be used

1 Like

Or if you just want the teleporter to not work until someone is knocked out, then have a systerm where you would:

When teleporter entered → checker checking a property (this set up is later)
If check passes → teleport to the area you want them to go to

Property set up:
Lifecycle set to “when player knocks out” → increment counter that is connected to a property (ex: player knocked out?)

Note: make sure to have a property device that is connected to the property you use or else it won’t work

Thanks dude for the help
JHPlayz27

just add to zones one for the parkour area add a item grant and wire it to that zone then for the other zone when you get out of parkour It takes away your item (item manager)

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.