Hunter and Survivor Ideas for a Forsaken Game

It has been stated MULTIPLE times, no more Hunter ideas (aside from the ones OP authorized me to do).

Ok then. Survivors it is.
La Digitale :star::star::star:
“An AI computer gone rouge, this robot aims to support his fellow survivors, even though they may not necessarily accept him.”

Passive: Battery Acid
When healing, this survivor cannot use med packs. Instead, he has a battery level that maxes at 100 energy(or whatever item u wanna use). This battery heals a 1:1 ratio of health at a cost of consuming battery. He starts with 10 battery and can gain more by answering questions via a generator.

Ability: Electrode Burst
Upon usage, this ability grants all survivors currently alive a 1.1x speed boost for 8 seconds. Digitale heals 10 Healthpoints. Has a cooldown of 40 seconds.

The Monstre. :star::star::star::star:
“In life, he was infamous for his brutal strength, destroying houses and making ghost towns. Now, he’s paying the price in full, hoping to finally put his attributes to good use.”

Passive: Tough as Nails
This survivor has an extra 30 hp!

Ability: Goodbye
Upon activation, this character gains a 4x damage boost and a legendary quantum portal that lasts for 3 seconds. Successfully knocking out the tagger will stun it for 5 seconds on respawn, and temporarily remove their gadgets from their inventory.

The Spectre ofc.
mewehehehe

You mean kinda like gashing wound where there’s a 0.5 second windup?

An Extra Idea From Another Topic (Edited a bit):

The Potionseller
Gim - Raveena
Type - Survivor | Survivalist (in terms of Forsaken)
Difficulty - :star::star::star::star:

Passive - Weak | The player only has 65 starting health (or 35 less starting health), however this can be healed back up to the full 100 hp.

Ability - Potions | The player walks at 0.6 speed for 2 seconds while drinking a random potion, the potion can have one of three effects: “Heal” - The player heals 15 health, “Agility” - The player moves at 1.2 speed for 8 seconds, or "Strength - The “Glass Shards” ability now stuns the hunter for 1.5 seconds. (Strength lasts until the “Glass Shards” ability is used, regardless if it hits or not) - 30 second cooldown | infinite uses

Ability - Glass Shards | The player throws out glass shards in a 2 block radius, if the ability hits the hunter the player moves at 1.2 speed for 2 seconds and the hunter moves at 0.8 speed for 2 seconds. If the ability does not hit the hunter the player moves at 0.8 speed for 2 seconds and takes 5 damage. - 25 second cooldown | infinite uses

Accessories - Has three of the “Blue Chemical” props on her waist, two of the three are tinted different colors to represent the different potions.

Backstory - She used to work at the villages small apothecary, helping civilians and soldiers with her potions. All was well when one day someone accused her of being a witch, it was an outrage, the village used to trust who they now thought was a witch. The innocent potion seller was quickly captured after a bounty was placed on her, the best bounty hunter in all the lands brought her to the town square and was about to ex3cute her. All of a sudden, she saw something nobody else could however, in the air in front of her was a floating contract that stated she could escape and get revenge on everyone in exchange for signing away her life. She decided to sign the contract, in an instant, the town square was covered in fire, glass shards started to rain out of the sky. After the dust settled, everyone had either run away or perished.

Revision To "Bounty Hunter"s Lore

His competitor did not place a bounty of himself but instead the village placed a bounty on the potion seller, since the potion seller escaped before the ex3cution he fa1led to finish the job which meant that he and his family were to be sent to uh… whereever I said, I forgot.

So I’m assuming that the random potion effect is determined by a rng in block code?

Yes, it would be, I assume this would not be that hard since it would only take one trigger and 4 blocks to make so memory shouldn’t restrict it.

Edit - Yes, the bounty hunter is a previous hunter idea I submitted that was accepted, they don’t really know eachother, to the bounty hunter it was just an unfortunate job, so I didn’t add an lms/special feature

So Raveena the survivor and bounty hunter k!ller are related in some way?
Reminds me of the Salem witch trials.

How would it be possible to make an lms then? I’m working on a game similar to this.

One more idea…

Name - The Master
Type - Survivor | Sentinel
Difficulty - :star::star::star::star::star:
Gim - Captain Buck

Passive - Old | The player moves at 0.8 speed and has 20 less max health

Ability - Lightning Slash | After a 0.4 second windup of moving at 0.3 speed the player slashed hitting the hunter in a 2 block radius. If the hunter is hit they will be stunned for 3 seconds | 25 second cooldown

Ability - Footwork | The player does a small leap forward moving at 1.2 speed for 0.8 seconds, if the hunter is in a 2 block radius of the footwork ability they will be slowed for 1 second | 20 second cooldown

Lore - He used to be the greatest swordsmen in the world, nobody could best him. Unfortunately, one day, while he was too dru-nk after being at the tavern, he said that he was better than the legendary swordman himself. Having been disrespected, the legendary swordman showed up at the masters house one evening to challenge him to a duel. The duel was long and both fought hard but in the end the legendary swordsman defeated the master and bl1nded him in one eye. That night the master was enraged having been defeated, an entity appeared and offered him a contract, trade his soul away to be as good at the legendary swordman, he quickly signed. He then went on a k1lling spree, anyone who thought he burned libraries and destroyed scrolls hoping to get people to forget the legendary swordsman. One random evening after the master finished burning the last library the legendary swordman showed up, they had another fierce duel but in the end the master still wasan’t strong enough because he was as strong as the legendary swordman but he forgot one thing, tactics, he was outsmarted and defeated in battle yet again, this time he was k1lled. today, because so many libraries were burned the legendary swordman is only known as “Sh___e___y”. Now the master did not d1e, he signed the contract, and now he pays the price here.

4 Likes

Your idea is great, but how about the radius in which this character will stun the k*ller?

1 Like

Op is inactive, so this is considered Necroposting?

6 Likes

the op is only inactive because he broke his tablet. i’m pretty sure he still checks the forums

4 Likes

In fact, yes, I do, and I’m back! Anyways, you can still suggest both survivor and hunter ideas until this topic closes. Any further survivor and hunter ideas will be added in updates. This topic will close in 5 days, I’m just waiting for @King_Thunder_Alt1 to finish up his lore.

6 Likes

Felicity, The Unfortunate One

Gim
Scarflet


Passive
“Goodbye World” - If LMS, then take 100 dmg (Felicity has 150 HP)

Abilities
“Making confessions” - If within 3 tiles of another player, Felicity can ‘make a confession’, granting both a temporary speed boost (1.10x for 5 seconds) and slight heal (25 hp). (Can affect multiple survivors and be used on hunters) (cooldown: 45 sec when used on survivors; 30 sec when used on hunters)

“There is no cure” - upon activation, Felicity takes a 30/50 (OP’s decision) dmg drain (3/5 dmg per second) and during the drain, Felicity gains a small speed boost (1.2x speed) (90 sec cooldown)


Backstory
All her life, Felicity always seemed to be quite unfortunate, an insult to the name her parents gave her. Terrible placing? There she was. Terrible time? Right on the dot. Incurable unease and dis-ease? Tests are positive. Accidental transgressions? Inadvertently done.

No matter what, she was in the wrong. So, she wanted to say goodbye in the best way cuz she only knew p@in. When she got to where she wanted, there was someone there. Waiting for her. She thought it was just another coincidence so she ignored them as she walked closer to saying goodbye until they simply put their hand on her shoulder and said, “Felicity, I think there’s something better you could be doing besides this. You don’t have much time left anyways. Things were never the best for you, was it? So let’s just take a few final moments, ok?” before offering their hand

She thought for a bit and due to her circumstances and life, she didn’t see what other terrible things she encountered because she didn’t care about the worst happening.

Looking up, she says, “Alright. I don’t know who you are or why me but… I’ll come and endure the worst, like I’ve always done…” takes their hand, and walks into the darkness, never to be seen again.


Notes
Based off of the song Fukouna Girl by Stomach Book


Ooh… :yawning_face:
that was a lot… :sweat_smile:
I hope this might get added into an update! :smile:

5 Likes
  • Name: Nightblade
  • Passives: Can see survivors from a short range
  • Abilities: Lunge: speed boost for 3 s, if hitting survivor use a tag zone to instakill. Shade Knight: become invisible for 30 seconds
  • Notes: shadeborn with faint white eyes
  • Concept Art: …Shade Knight from hollow knight…
1 Like

I :heart: it. One thing, I’ma nerf Felicity’s Passive (only will take 25 damage because she has 100HP) and “There’s no cure” ability (1 dmg per second for 10s), simply because I already have several characters with more than normal hp. And the “Making confessions” ability is kinda hard to implement, so I’ll change it up. Somehow…Any ideas for a replacement ability?

@xlr8: Okay, so anyways I’ll keep Lunge (but I’ll nerf it) and the Passive (but I’ll add a barrier to obscure their screen to balance it). Shade Knight ability isn’t possible, so do you have anything else I could use instead?

2 Likes

hmm teleport to the survivor? oo good idea how about damage boost

1 Like

Survivor Idea
Turk ee (Gim: Gobble)
Passive: Can clone himself up to 2 times to distract k!ller
Ability: Frightened dash- Gains 2.5 speed for 15 seconds. Activates when k!ller is close

Lore: Gobbler was a turkey. His life was very comfortable, and he only feared one thing- Thanksgiving. He had heard about turkeys going missing from the pen, taken by Seed Sid, and strangled cries heard from the house. Then, a couple hof ours later, a delicious meat came out from the oven. Well, as normal, Thanksgiving came around. And Gobbler forgot to watch his weight and was extremely plump. A prime target. So when Seed Sid came around to pick a turkey, his hands closed around poor Gobbler’s neck. With a strangled cry, he pecked and bit, and slashed, and fought, but Seed Sid lifted a Zapper, and ZAAAAPP! And sitting there was a nice turkey dinner.

Now, you might wonder about poor Gobbler, because his story isn’t over yet. He was down in a dark, murky dungeon, where he sat, eating the sparse black grass that grew here and there. Then one day, he say a dark ball of darkness (I know, wise choice of words, right) that became a gateway. The dark black doors of darkness opened, and smoke billowed out. A cold voice echoed out “Come here little turkey, come here” For some reason, Gobbler entered. he entered into a long hallway lined with creepy statues and portraits whose eyes seemed to follow him. Eventually, he entered into an arena the size of a baseball stadium, where on a giant pillar of stone, the Shadeborn was waiting. “So little gobbler, I’m waiting for you. You have been chosen for a very dangerous game. At stake- your life. If you win, you get to live free, without thanksgiving dinner, but if you lose…” Here the Shadeborn broke off and laughed. “You will never live again

“I ACCEPT” Gobbler yelled, who never thought of the consequences if he lost. He really wanted life again.

Then, BEGIN” Shadeborn opened the roof, and poor Gobbler was launched into the arena, probably doomed forever.

2 Likes