In my map, you have too collect 3… somethings…, and after you do that, I want a zone to disable, and a barrier to disappear. but I’m sick rn and my brain flew away, so I forgot how to figure basic GKC stuff out.
When each item is granted, have it transmit on channel x. Make a counter that updates on channel x. Make it have a goal of three somethings. Then, when the goal is reached, have it transmit on channel y. Make the zone activate and the barrier disappear on channel y.
Picture time, yay!
Step 1: Item Granters
Add an item granter and make it grant item to player when recieving on channel x. This is how the player gets the item that they’re supposed to find- if you want the physical item to be a drop on the map, you can add an item spawner so the player can see the item, then use an inventory manager to update on a property when the player has that item and make the property send out on channel x.
Step 2: Results
If the player needs to find multiple of the same object, just copy more Item Spawners around your map.
In order to make something happen once a player has a certain amount of items, you need to add a counter. This counter will update on Channel X, and set it to have the goal of a certain amount, in this case three. Have it transmit on Channel Y when the goal is reached. Then, make your barrier deactivate on Channel Y and your zone activate on Channel Y.