I was helping someone out with their game and was thinking if their should be a role where you have the ability to walk through walls temporarily via overlays. If it is possible, then how do I make it so you can go through props and certain terrain but not out of bounds?
My idea for this is placing barriers with collision that are not visible in-game on terrain, and deactivating them [1]when you press the overlay like so:
(Game Overlay) Button Pressed --> Deactivate Barrier
And well for props, you can already deactivate collision for most of them [2]
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This is perfect! I hope the guy I am helping has enough memory for this
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