How to track a player, searched but didnt understand

So the new updates features that you can track players, but with there characters, yay. i just need to know how to do it.

A waypoint device I believe.

2 Likes

Yeah it’s a waypoint device

1 Like

i know it is in the waypoint, i just need to know how to trigger it into making that action.

You switch the location of the waypoint from the location of the waypoint to the location of a player

also tried that, but didnt show the players..

What is going to trigger the waypoint?

ummm, the lifecycle. settings: on game start

So everyone is going to have a waypoint on them? Or just the host?

well is that a setting, i didnt see it. i want them all.

The waypoint device can only track one player at a time. You would gave to have a bunch of waypoints to have everyone have a waypoint on them

okay. i will check again

umm, nothing still.

it worked finally, the problem is it only works for the player not for the host?


umm, here

Whoever sent the signal to the waypoint will have the waypoint placed on them.
The host can’t see the waypoint since the waypoint is attached to them.

hmm, but in this situation, i did lifecycle > trigger, trigger > waypoint

oh, the host started the game that is why. but in my game like there need to be at least 5.

yes sir

Try cutting the trigger out of place.


So you want 5 people to be tracked?


Well if you want random players, wire the lifecycle to 5 relays which are relayed to “Random Player” and wire them to a unique waypoint, make sure the waypoint is on “Player”

Be aware that the relays can overlap, making an overlap prevention system requires blockcode.

When you use a lifecycle set to “game start”, it will send the signal on behalf of the host. You would have to use a relay to have someone else have the waypoint attached to someone that isn’t the host

i removed the trigger it didnt work.
wait a relay, wow i will try that.