So, I’ve just made a MAJOR breakthrough in actually replicating Eyes from Roblox Doors. The problem? It’s kinda memory-heavy and it requires a player coordinate device, which is my LEAST favorite device, as it’s so dang confusing. Is there a way you can use a player Coordinate device to test which direction you’re going?
There might be a way to check whether certain coordinates are going up in number or down
quite a tricky question you’ve asked though
You have to store the player’s coordinates to properties (using blocks, not the built in method on the device), then after the player moves check if the x or y increased or decreased.
Yeah, I think I’ve bitten off more than I can chew.
I knew about the properties, (the method wouldn’t work without it) but how would you do the check?
Diagonal movement will make this code bug out.
That is AMAZING! THANK YOUUUUU
you do know it does work if they move diagonally right?
Unfortunately, @PhoenixWander is right. Depending on what you need this for, you may need a more advanced system.
I dont need a top-notch foolproof system, ill take whatever i can get
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