oke so
you remember the gnarpy vs teto war, where void joined?
well I decided to make them all into entities! : D
anyway, the idea from AlexC for the void entity was pretty good
But after the smol mini game, I need some help
How do I make it teleport to the same room the player was in before the mini game after the mini game?
ples hep :>
just like have a lifecycle detect that after a certain event, it is wired to a teleporter that is connected to the original location with another teleporter using channels.
your… kinda confusing me
could you explain it a lil
(duhumb poptart brain here)
add a teleporter to the og room. Add a teleporter to the mini game room. Now connect them using channels.
Next, grab a lifecycle and place it on “when _____ event” and wire it to the teleporter
Are you talking abt like
teleportation that teleports you where you were?
because like
the Void entity is random soo it can happen any saferoom
You could just use a checkpoint, no?
please explain
(also arent checkpoints just for when you de4th)
Like, when you get eliminated, if you’ve touched the checkpoint, you’ll spawn in the area the checkpoint is in.
If you want to have the player go to the safe room after the mini game, just make it so that when the mini game is finished, the player is forced to respawn, and then will go right back to the saferoom
You can use a damager to respawn the player
in the game when you de4th the game immediately ends, making you lose
(if I’m wrong and I could make it so only some entities could end the game please tell)
Yeah, you could make the entities control the game ending.
Or, you could use a teleporter. When the mini game ends, just have it teleport the player back to the saferoom.
but like Void happens randomly
what if Void happens like at door 49 and then after the minigame it teleports you to door 41 or sm?
Make all the mini games teleport you to the safe room by using multiple wires or channels, its up to you.
I’ll just wait n see if anyone else has a solution : P
So, mine doesn’t make sense? ![]()
If you need me to explain I’ll try
Just let me know ![]()
No it’s just
the block code for saferoom 5 starts when the saferoom starts
And the block code for the saferoom 5 entity randomizer happens every 9.5 secs and doesn’t stop until the player wins.
But; if Void spawns at, say, door 47, how would the teleporter switch/teleport you to what door you were?
Because the spawn is not predetermined and not definite
Oof, yeah thatll be hard to figure out, and its kinda beyond my brain tbh ![]()
Maybe make a button spawn after every mini game?
pretty sure the player would just cheat and teleport to a room FURTHER than where the minigame happened
Oh yeah ![]()
Im sorry I couldn’t help much, hopefully someone smarter comes along and stumbles on this *topic…
I know its either mid of night for some of y’all and me too but If given more context when your available I could possibly help