How to stop player movement

For a battle


You can use a speed mosifier and set it to 0.01 speed

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Set lifecycle to game start and transmit on a channel and connect it to a speed modifier that has 0.0 speed. TO make them go back. to normal speed, just do like a button or zone that transmits on to a separate speed modifier that is 1.00 speed

You could activate barriers that surrounds the player making it unable to move.

No, I tried that and it sometimes glitches so the player can go through. Just use speed modifier

That could work but you’d have to know where the player is on the map

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I completely agree, its not impossible but, you know, it will take up a lot of time and memory so if I did it, I would use the memory efficient one

You could use a zone to detect where the player is.

okay but still, 1. it will take to long to fill up the map. 2. not enough zones 3. too much memory 4. You could use player coordinates but it is just not worth the time to do so

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