Welcome to my first guide! Ever wondered how to recreate the tracker role from among us? Probally not but here is how. This guide uses a tag zone and an overlay so when you get close to someone you can track them, this way when you get next to someone you can track them.
Devices needed
1 lifecycle
1 relay
1 team switcher
2 game overlays
3 triggers
1 tag zone
1 waypoint
Making it
So first you need the person get tracker so create a lifecycle on game start wired to a relay on random player. Event occurs > Trigger relay. Now place a team switcher on specific team and choose a team (i did 5). Now wire the relay to the team switcher. Relay trigger > switch player to configured team.
Now place down a game overlay with these settings.
Make sure the scope is set to player for the overlay.
Wire the relay to the overlay. Relay trigger > Show overlay.
Place down a tag zone with these settings:
Wire to overlay to the tag zone. Button pressed > Activate tag zone
Now create a trigger that doesn’t activate with collision
Wire the trigger to the tag zone. Triggered > deactivate tag zone.
Wire the trigger to the overlay. Triggered > hide overlay.
Now wire the overlay to the trigger. Button pressed > trigger.
Place down a waypoint with these settings:
Wire the tag zone to the waypoint. Player gets tagged by someone else > Activate waypoint
Create another trigger with these settings: (the 25 means how long the waypoint lasts you may change this)
Get overlay2 down with these settings: (Make sure scope is player and the 30 seconds means how long until you get the 1st overlay again)
Create another trigger with the following settings: (30 seconds just like overlay you may change this)
Wire the first trigger to the second overlay: Triggered > Show overlay
Wire the newest trigger to the second overlay: Triggered > Hide overlay
Wire the first trigger to the new trigger: Triggered > trigger
Wire the newest trigger to the first overlay: Triggered > Show overlay
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