I’m making a battle royale game with multiple different maps that the host can choose. After a player is knocked out, I want them to respawn in that map. Since we can’t disable spawn pads, I figured I could set up a zone connected to teleporters that players fall into after they respawn. This zone is connected to a trigger, which is then connected to a chain of relays leading to another teleporter (I used this guide: How to create a randomized teleportation with no blocks and zones). The issue that I’m running into is that when one player enters the zone, it teleports all players. How can I make it so that just the respawning player is teleported?
try running the RNG on player knockout (in a lifecycle)
aka
get a lifecycle
have it operate on player KO
it triggers the RNG to run
pretty sure that works
Add a checkpoint when the spawn into the map the first time? And then when you want them somewhere else do it there too? Please mark a solution if this works.
You could use a lifecycle set on player knocked out and a relay set on random player
This happened because the zone/trigger is probably set to affect “all players” or uses a broad channel that affects everyone in that area, rather than targeting the one person who entered the zone.
Zone(when player enters) trigger (set to “on player entry”)
Trigger - Teleporter (set to “teleport player here”
Set that specific teleporter to a group name
This guide may prove useful to you.
Images are broken, so for a randomizer (required for this guide’s system to function) look at this guide:
hellosmartie jeepers creepers that was fast ._.
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