So i’ve decided to use the timekeeper for fireballs for now, and I want to know how to do this. When you purchase it, it only has 1 ammo in it
Also, how do I make it so when it fires all the ammo, it deletes it from the players inventory
For that, maybe have something track the ammo used for the timekeeper when it is purchased. Then, when the ammo changes, delete the timekeeper with an item granter granting a negative number of timekeepers.
but how do I make it detect when it runs out of ammo
lifecycle checker and item granter
how to make it (I will show u later switching classes)
Life cycle so when player fires gadget use the item granter to remove the gadget
you do know if they use another gadject it will still delete
but I tried that and when I fired a zapper the timekeeper got deleted
Ohh ok I’ll research then come back.
im back i will now show you how to make it
you will need these gadgets
- set the lifecycle to player fires gadget
2.set the checker to check for heavy shards
- settings for item granter
4.wire the checker to the item granter
then you are done!!!
also make sure to wire the lifecycle to the checker
did it work? make sure it works before you mark me as a solution in case if there’s a bug
Nvm It was buggy. It worked for like 3 seconds and stoped working
did you wire the lifecycle to the checker? I forgot to add that step
also its medium shard not heavy shards
Yes I changed those settings too
did it work now? I just noticed thats is medium shard not heavy XD
it works for me
hey @Next-Gen-Gims3652 did it work make sure that everything that had heavy shards is changed to medium shards
Nvm got it to work forgot to change lifecycle settings
@Godatbedwars , It works for 1 projectile but what if I wanted it to work for many projectiles
it does they just have to have it in their inventory