How to make the Mira HQ sensors. (difficulty 2/10 or 🟩) YAY

It’s in the post settings.
Screenshot 2024-02-12 8.40.30 AM

The block code is literally change to player name plus wires

I mean, what would this be then?

I guess? I probably shouldn’t give opinions on difficulty, seeing as I have no grasp of it and don’t understand what’s hard and what’s not.

Y’know, I can relate.

If you plan to make more au maps, I would like to see the fungle, their newest map :smiley:

Unoptimized block code, by the looks of it. Why do you need to check if the player’s team number is 1, 2, 3 ,4, 5, or 6, when you can just check if it’s less than 7?

(Sorry for off topic)

What Mira HQ?

But something tells me we should get back


on topic.

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:exploding_head:

OK, I can’t answer that. I just stole it from a guide that LOOKED hard.

But to answer, your question, this is only to detect the number of knockouts from a certain team.
It ends the game and detects the team’s number by subtracting. Different teams could have lesser values, though, but BACK ON TOPIC, SORRY…

OKAY GUYS, PLEASE STOP REPLYING. No OFFENSE BUT THIS WILL BE TAKEN DOWN.

ok just look at other guides plz

I am making Polus currently

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Fool! I can make your work worthless!
Uses deactivate comms
Ha Ha! Now the sensor log is wi- wait, I just admitted I’m the imposter. Aaaaand now I can’t prove my innocence.

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Wow… Lots of details! Nice guide!

Oh, and if I haven’t said this already, great guide!

Actually all I need is is to find a way to deactivate comms