I wanted to make it so that you get a P.M.L and a blaster, but can’t use the blaster unless you get more ammo, but you have unlimited ammo for the P.M.L. Any ideas? Thanks!
It isn’t possible yet sorry
but it is with lets say, the p.m.l and the pixelator?
If they use different ammo type, maybe just make it not to infinite ammo. Then just add a wire repeater loop that constantly just grants you one type of ammo.
But they use the same ammo
I’m just saying for gadgets that use different ammo types but it really i’snt possible to make it.
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh probably not possible YET (I said yet so that people don’t get mad)
Use custom ammo which are linked to a property.
First, of course, make the game overlay button. Next, go to settings and turn off infinite refills. Finally, wire the overlay device to a checker, with the settings: when button pressed → run check. The check should see if the amount of ammo is greater than 0. Wire the checker to an item granter that grants ammo. The wire should be: if check fails → grant item. That’s it! (Sorry for taking so long I was typing a different way when I thought of this one).
Maybe have a checker checking if you have a blaster and when gadget fired if fired 3 times it then gets rid of blaster but when you get more ammo the blaster reappears
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